A downloadable game

Your research base has fallen into disarray after a catastrophic power outage has allowed shadowy creatures to run amok. Use your trusty flashgun to drive them out and save the base - and yourself!

FONT CREDIT : PixelForce by Daymarius - https://www.dafont.com/pixelforce.font

Originally created for Brackeys Game Jam #1

Download

Download
Long Shadows Source Code v1-003.gmz 3 MB
Download
Long Shadows v1-003 Installer Version.exe 13 MB
Download
Long Shadows v1-003.exe 5 MB

Install instructions

Make sure to run the .exe as administrator (Right Click -> Run as Administrator)

Development log

Comments

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Can you make a mac version of the game? I'm trying to use an emulator, but it's not working (it keeps showing a fatal error when I click the left mouse button).

Unfortunately I do not have a mac and thus do not have a valid Apple developer license, which means that I can't export for mac through Game Maker :( However, if you haven't yet (I dunno how emulators work for this), try the installer version, as the problem you are experiencing is likely from the shaders requiring DirectX to function.

I tried both. It didn't work. Thank you though for responding.

I tried to play, but first I had to disable my Anti-virus(which is no big deal, that happens sometimes), but now I'm getting a FATAL ERROR in Vertex Shader compilation when I click the left mouse button. :(

(1 edit) (+1)

That's very strange. The antivirus thing is just because it's an .exe, but I've never seen the vertex shader error before. I'll see if I can post an installer on the page and if that fixes it.


EDIT: Installer is up, hopefully that helps

Works!! Could have been possibly that my fresh Windows install(not much over 24 hours ago), didn't have all the proper DirectX components yet,  because your installer got them up. I love it so far honestly, I wasn't able to beat it first try, but I'm going to keep playing it! Great job, good respect for the theme(light as a weapon will probably be used in this jam a lot, but in that case it will still come down to how well the mechanics of said weapon is made). Is the amount of damage you do to enemies random? Like almost RPG style? Controls are very smooth, pixel art all fits well, music and sound effects are solid.

Guess I hadn't left the comment yet because it's still here, I made it to level 2. Very challenging, but not unfair too(the occasional health drops come in handy). Really well balanced, fun game so far. Great job man!

(+1)

Thank you so much for your feedback! Damage is based on distance from the enemy (3 being the max), I figured it added an element of risk to the gameplay to get closer to enemies in order to deal more damage!

No problem! I honestly really didn't see anything as far as problems went either, but I've yet to play it all the way through(after submitting my game I was pretty well burnt out after the week of hell in doing my first Unity game), so I was pretty tired, but since you had gave pretty good feedback for my game(which made hindsight kick in for me, lol) I had to go at least check yours out right quick!